Skip to content
Crypthouse
Studio

Dispatches

Devlog & News

What we built, what we cut, and what the road taught us this month. Filed from the crypt, roughly monthly.

7 entries — page 1 of 2

The archive

All dispatches

  • Placeholder art: candlelit catacomb corridor lined with carved tombs

    DevlogJuly 28, 2026

    Lantern Light and Line of Sight

    We rebuilt Gravemarch's lighting from the wick outward. Every shadow now has a reason to be there.

    Cody "Soulcrypt" · 1 min read

  • Placeholder art: fog-drowned moor of tilted gravestones under a black sky

    DevlogJune 14, 2026

    Writing the Mourner's Tongue

    Elizabeth on building a funeral dialect for the Gravemarch procession — and why grief needed grammar.

    Elizabeth "Soulswife" · 1 min read

  • Placeholder art: ruined cathedral interior with a single ember fire at the altar

    NewsMay 2, 2026

    Gravemarch Announced

    After three years underground, we are naming the thing we have been building. Wishlists are open.

    Crypthouse Studio · 1 min read

  • Placeholder art: a lone figure crossing a flooded moor at dusk

    DevlogApril 18, 2026

    The Weight System

    Every corpse you carry has mass, and mass has opinions. How encumbrance became Gravemarch's core dialogue.

    Marshall · 1 min read

  • Placeholder art: ruined nave with dust hanging in a shaft of light

    DevlogMarch 9, 2026

    The Sound of the Procession

    Nick on scoring silence: how the Gravemarch mix uses absence louder than any drum could.

    Nick "Gancrypt" · 1 min read

  • Placeholder art: unlit corridor with a single door standing open

    NewsFebruary 21, 2026

    Visiting Hours Revealed

    Our second project steps into the light: a two-player co-op horror about a hospital that will not let you leave together.

    Crypthouse Studio · 1 min read