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    <title>Crypthouse Studio — Devlog</title>
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    <description>Development logs and news from Crypthouse Studio.</description>
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      <title>Lantern Light and Line of Sight</title>
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      <pubDate>Tue, 28 Jul 2026 00:00:00 GMT</pubDate>
      <category>Devlog</category>
      <description>We rebuilt Gravemarch's lighting from the wick outward. Every shadow now has a reason to be there.</description>
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      <title>Writing the Mourner's Tongue</title>
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      <pubDate>Sun, 14 Jun 2026 00:00:00 GMT</pubDate>
      <category>Devlog</category>
      <description>Elizabeth on building a funeral dialect for the Gravemarch procession — and why grief needed grammar.</description>
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      <title>Gravemarch Announced</title>
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      <pubDate>Sat, 02 May 2026 00:00:00 GMT</pubDate>
      <category>News</category>
      <description>After three years underground, we are naming the thing we have been building. Wishlists are open.</description>
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      <title>The Weight System</title>
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      <pubDate>Sat, 18 Apr 2026 00:00:00 GMT</pubDate>
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      <description>Every corpse you carry has mass, and mass has opinions. How encumbrance became Gravemarch's core dialogue.</description>
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      <title>The Sound of the Procession</title>
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      <pubDate>Mon, 09 Mar 2026 00:00:00 GMT</pubDate>
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      <description>Nick on scoring silence: how the Gravemarch mix uses absence louder than any drum could.</description>
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      <title>Visiting Hours Revealed</title>
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      <pubDate>Sat, 21 Feb 2026 00:00:00 GMT</pubDate>
      <category>News</category>
      <description>Our second project steps into the light: a two-player co-op horror about a hospital that will not let you leave together.</description>
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      <title>Vertical Slice Notes</title>
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      <pubDate>Mon, 12 Jan 2026 00:00:00 GMT</pubDate>
      <category>Release</category>
      <description>Forty minutes of Gravemarch, start to finish, with nothing faked. Here is what survived the cut.</description>
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